
So begins an incredibly lighthearted, no-stakes story about a high schooler trying to find a girlfriend. Having saved her life, but ruined her confession, Rei decides to help this girl, Miu, work up the courage to confess her love again. Rei uses the watch to rewind time and try to save her, discovering that she was attempting to confess her love to his best friend. All is going well and good until one day, when a student falls off the school roof to her death. Rei proceeds to use his newfound power in the most obvious way a high school boy would – picking up girls. He can use it however he wants, but only once an hour. Living inside of this watch is a being named Chronos, who explains the rules of the watch to Rei: Smashing the watch will rewind time by five minutes. That is, until he inherits a pocket watch from his grandfather, which he quickly discovers allows him to rewind time if he breaks it. The story of ChronoClock follows Rei Sawatari, a high school boy living a normal day-to-day life. At the other end of the game now, I can say I was pleasantly surprised by what I got to experience.ĭeveloped by Purple Software and published in the west by Sekai Project, ChronoClock was released on February 28th, 2017, for PC via Steam. When I was presented the opportunity to try out a recently western-released moege, I figured it was time to stop dodging them and see if they were actually worth my time.
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The moege typically features the player taking the role of young male, interacting with a series of young women, usually with stereotypical anime personalities, and has a heavy lean on romantic themes. Within that same reasoning, there’s another visual novel genre that I tend to avoid: “moege,” or “moe game.” Moe is a Japanese term without a firm definition (usually meaning something slightly different to different people), but at its most basic refers to media featuring cute girls.

As such, most games I’ve played under these subgenres tend to have the best storytelling. Not so much that I find crying to be entertaining, but more because I feel that it takes great writing skills to invoke such strong emotion. Many of my favorite visual novels fall under the “utsuge” (depressing game) or “nakige” (crying game) subgenres. As such, the western fandom typically uses these Japanese titles as well. Being a mostly Japanese exclusive genre until recent years, most of these subgenre titles are abbreviations or portmanteaus of Japanese words, with many being popular fan terms rather than “official” genre titles. Like pretty much every genre of every medium, the gaming genre of the visual novel has a number of subgenres to help further classify the games that fall into it.
